BostonFIG Fest, VP of Digital Curation, 2022 – present; Curatorial Director, 2016 – 2019; Curator, 2013 – 2015
Women in Games Boston, Co-Director, 2014 – 2020
NarraScope, Co-Chair, 2018 – 2020
People's Republic of Interactive Fiction, Co-Organizer, 2014 – 2019
Girls Make Games, Instructor (Stencyl), 2014
I am the primary developer on the Second Life Marketplace (Ruby on Rails, Javascript, HTML, CSS, Docker, AWS, ElasticSearch, Redis, Resque, Memcached), and I help maintain our other web properties (PHP, Python, Django, DocumentDB). I was also heavily involved in the process of moving Second Life from a colocation center into AWS (CloudFormation). Currently, I am working to improve the search and discovery experience on the Marketplace.
I was the primary developer working on flightsayer.com (Python, Javascript, HTML, CSS, D3.js).
I was one of two frontend developers working on wanderu.com (Javascript, HTML, CSS). I also created endpoints to our API (Javascript, Node.js), wrote command-line tools and integrated new transport carriers into our codebase (Python).
I used this time to work on personal projects and teach myself new skills. I released six games and began work on a large multimedia text adventure, written in Inform 7 and Perl. I maintained two websites (genericgeekgirl.com, imagineaworld.net) as a way to keep my web development skills fresh.
I was the lead developer on an internal-facing website, which functioned as a laboratory management system (Perl, Catalyst, MySQL, Oracle). Other projects included improving in-house software usability and maintainability; creating Perl modules for simplified logging, email notifications and database abstraction; developing automated tools to sync a local database with UCSC’s human genome database; and advocating for and implementing sound software development practices such as version control, bug tracking, and an internal wiki (Subversion, Trac). I was also responsible for monitoring production and testbed MySQL servers and ensuring integrity of data, as well as configuration and package management on four virtual machines (CentOS via VMWare), utilizing NFS to share data between them.
I was the lead developer (backend and frontend) of a web application (“GFY”) to automate processing and analysis of mass spectrometry data. I integrated existing data analysis tools into an in-house PHP-based framework; designed and built graphical user interfaces around command-line scripts; refactored and maintained scripts to visualize spectral data on the web; and redesigned GFY’s data browser to reduce load times.
I wrote and maintained Perl scripts to process genomic data and present it on the SGN websites; integrated existing genomic analysis tools into an in-house Perl-based framework; provided web interfaces for existing command-line genomics software (Primer3, BLAST); and developed the PerlCyc API to Pathway Tools, a Lisp-based software environment for working with model organism databases. I developed and maintained internal and end-user wikis (MoinMoin). I worked directly with users, responding to requests to collate and export data, submit data to GenBank, and design primers using a custom pipeline built around Primer3.
Ithaca.pm, Organizer, 2008 – 2010
Hour of Code, Volunteer, 2016 – 2017
Activities: Sigma Alpha (charter class), Association of Computer Science Undergraduates